To access Real Scene 2.0 settings, click on the camera icon and then click on Render Real Scene 2.0 Render Configuration.
The screen with quality configuration, background image, dimensions, use sun and sky and use watermark will be enabled for editing. Now let's understand how each of the settings works:
In Real Scene 2.0 you can choose from 3 render quality settings:
Starter Render: use this render option to view and evaluate the result of the initial lighting settings. This option prioritizes rendering time and generates a lower quality image.
Final Render: after adjusting materials, finishes, and lights, use this render option to increase quality and generate a more realistic image.
Professional Render: this rendering option generates images comparable to photographs, where you can see details that bring objects closer to reality. With this option selected, rendering time can be longer.
Started Final Professional
But remember that rendering time depends on various design factors, such as the lighting, project size, finish applied, among others.
In Real Scene 2.0 it is possible to set a background image so it will be displayed in the windows.
With the image saved on your computer, check the Use background image option and after clicking on Load Image, select the desired file.
With background image Without background image
The image preview will be displayed on the render settings screen. When you uncheck Use background image, the image will still be available but will not be displayed in the render.
In Real Scene 2.0 we can define how big the image will be rendered. By default there are 3 different resolutions:
Custom: permite definir uma resolução diferente das opções exibidas na lista, através das propriedades Largura e Altura.
3D Environment: displays the width and height of the project image displayed in the space 3D.
Default Sizes: displays a list with default render sizes.
By selecting one of the dimensions in Render Settings you can preview in the space 3D which part of the project will be rendered by selecting the Show / Hide Render Area option.
Use Sun and Sky
By checking Use sun and sky, natural lighting effects are enabled. This tool helps the scene lighting process as it defines whether or not the light from the outside will illuminate the scene. In this case, the higher the intensity of sunlight and sky, the brighter the design render.
In Real Scene 2.0 it is possible to generate a render using just this setting, without the need to insert lights through the light editor or insert luminaires. As we can see in the images below:
The Sun and Sky tool already has some themes configured, such as: clear, cloudy, noon, night, sunrise and sunset. Note that when changing themes, the information of sunlight and sky intensity changes, as the colors of the sun, sky, and horizon.
But nothing prevents this information from being changed. We can change the intensity of light or the colors of the sun, sky and horizon.
It is important to know that in order to the sun to be marked on the floor, the sunlight option must have some value.
In addition to these features, in Real Scene 2.0 we can direct sunlight to a certain part of the space design 3D through the Azimuth and Altitude tools.
Azimuth: is the horizontal position of the sun.
Altitude: is the vertical position of the sun.
To insert a watermark over the rendered image, check the Use watermark option. A tools will be enabled:
Choose image: locate the image that will be used as a watermark.
Position: Set the position of the watermark by clicking on the image preview.
Transparency: set the value of watermark transparency. The higher the value, the less visible the brand will be.
Edge Offset: sets the image's pixel offset from the edge of the render page. The offset is calculated according to the selected position.