The application of finishes in the materials inserted in the deisgn is extremely important to give more realism to the rendered images.
All items available on Promob already have a finish applied. However, you can verify if the finish applied to the item matches the desired effect on the render.
To exemplify the concept of finishes, look at the simulation below:
In this case, the default material of the items is colorless glass.
We apply different finishes to each of the cups. Rendering, this is the result we get.
Through the Tools - Properties panel, on the Materials tab, you can change the finish of the item.
Items can have one or more components. Before applying the finish to the item it is important to check which componet is selected to receive the new finish.
Promob Plus Professional has two finishing options:
MCodes
MCodes are configured finishes that we can apply to items. When MCodes is selected, custom finishing is disregarded.
To apply the finish:
1. Select the item to be configured and on the Tool - Properties tab, click on the materials tab;
2. Make sure the component you want to change is selected;
3. In the Real Scene 2.0 tab click on the MCode preview;
4. On the open screen, locate the finish that most closely matches the expected result. After selecting the finish, click apply;
Tip: When you check Apply finish to all, all components of the selected item will have the same finish.
Custom
When an MCodes finish does not reproduce the desired effect, you can set a custom finish by setting its properties. When the custom option is used, the finish selected in MCodes is disregarded.
To apply the finish:
1. Select the item to be configured and on the Tool - Properties tab, click on the materials tab;
2. Make sure the component you want to change is selected.
3. In the Real Scene 2.0 tab click on Custom;
4. Some settings will be enabled for editing:
Crand: defines the relief of the material applied to the item
Metalic: defines the item metallic effect. The brightness of the item is modified by its surface color and not just the light source color.
Maximum reflection: controls the intensity of the reflection of objects inserted in the design.
Minimum reflection: controls the intensity of the reflection of the lights inserted in the design.
Roughness: defines the roughness of the item in the render.
Transparency: Applies the transparency effect of the material applied to the object. The effect of this property can be observed in both the space 3D and the rendered image.
Tip: When you check Apply finish to all, all components of the selected item will have the same finish.