To generate budget with operations, it is necessary to have the following budget steps:
To access the budget steps, go to Registry - Budget - Budget;
Create dynamic structures
This step makes that, before generating the budget, the dynamic structures are created in the environment, so that they can be budgeted.
Its operation is similar to the Create Edges and Cutting Plan step, however, it generates features (Holes, Slots, Edges, etc.).
The engine stage must have the following options checked:
- Process Categories
- Allow Extra Item Library
- Allow Extra Item
- Compress Replays
- Compact Quantity
Process automatic functions
This step places all automatic functions in the 3D space so that they are calculated in the budget.
Clear dynamic structures
This step erases all dynamic structures, edge information, and cutting plane created in the first step.
When inserting a module in the 3D space and generating the budget, if it has items with budgeted operations, it will look like this: