To understand how the materials work, it is initially necessary to explain that, each real object has a predominant color, a texture, a reflection level, a specific roughness, each object has its own characteristics, such as glass, wood, stone.
To generate images close to reality, Promob simulates these characteristics through the so-called material, which are textures or colors that have characteristics specific to the material to which it represents.
This article contains the following sections:
How to apply material to the item
Floor
Wall
1. Access the Materials window, on the bottom bar of Promob;
2. Select the material to be applied and drag it over the wall;
3. Release the mouse, and define the location where the material is to be applied:
- Face: apply the material to the face of the wall on which the material was dragged;
- All: apply the material to all the walls of a set;
Strips
1. Access the Materials window, on the bottom bar of Promob.
2. Select the material to be applied and drag it over the strip;
3. Release the mouse, and define the location where the material is to be applied:
- Region: apply the material in the region on which the mouse is positioned;
- Profile: apply the material to the wall profile on which the mouse is positioned;
- Horizontal Profile: applies the material to the entire horizontal profile of the strip;
- Vertical Profile: applies the material to the entire vertical profile of the strip;
- Face: apply the material to the selected wall face;
- All: apply the material to all the walls of a set;
Regions
1. Access the Materials window, on the bottom bar of Promob.
2. Select the material to be applied and drag it over the region;
3. Release the mouse, and define the location of the region where the material is to be applied:
- Region: apply the material in the region over which the mouse is positioned;
- Face: apply the material on the face of the plane where the region was built;
- All: apply the material on all faces of the plane where the region was built;
Geometries
1. Access the Materials window, on the bottom bar of Promob.
2. Select the material to be applied and drag it over the geometry;
3. Release the mouse, and define the geometry location where the material is to be applied:
- Face: applies the material to the face of the selected geometry;
- All: applies the material to all faces of the geometry;
Decore library item
1. Access the Materials window, on the bottom bar of Promob.
2. Select the material to be applied and drag it on top of the Decore library item:
3. Release the mouse, and define the location where the material is to be applied:
- Only on this item: apply the material only in the place where it was dragged;
- In all of these kind: apply the material to all design items that are of the same type;
- I wll choose the items: enables the Brush tool, so that, through clicks, the material is applied to the desired items;
- Only in this object: applies the material to all components of the object;
- On objects of this kind: applies the material to all the same objects in the environment;
- With same model: applies the material to all objects, even different ones, that have the same model applied.
Openings
The process of defining finishes for the doors and windows inserted in the design is similar to the process of applying finishes to the walls and floors. The difference is that the openings are divided into components that allow the assignment of different materials. Observe the image:
1. Access the Materials window, on the bottom bar of Promob.
2. Select the material to be applied and drag it on top of the Aperture component.
IMPORTANT: The application of materials in openings is made in its components. Thus, when dragging a material to the opening, drag to the component that you want to apply the material to.
3. Release the mouse, and define the location where the material is to be applied.
- Only in this item: apply the material only to the component where the material was dragged;
- In all of these kind: apply the material to all common components in the design;
- I will choose the items: enable the Brush tool, so that, through clicks, the material is applied to the desired items;
- Only in this object: applies the material to all components of the object;
- On objects of this kind: applies the material to all the same objects in the environment;
- With same model: applies the material to all objects, even different ones, that have the same model applied.
How to configure material properties
The properties of the materials applied to the design can significantly affect the result of the rendered image, as these properties determine how light should interact with the surfaces of the objects inserted in the design. Thus, for each object inserted in the design (floor, ceiling, geometry, walls, modules), it will be possible to configure its properties and improve the final rendering result.
To edit material properties using the Properties Panel:
1. Select the item where the material was applied. Access the Tools - Properties and click on the Materials tab and the Advanced button;
The properties that can be configured are:
- Components
1. Component: select the component for which you want to configure the material properties;
- Color
1. Base Color: define the color of the texture;
2. Border Color: defines the border color of the applied texture;
3. Border Width: defines the thickness of the edge of the applied texture;
4. Complementary Colours: changes the colour of the material applied to the piece;
5. Texture: displays the directory where the texture is saved;
- Mapping
1. Mapping: defines how the texture is applied to the item. The insertion of the texture in the item obeys the form of mapping:
- Cube: distributes the texture on the plane of the item according to its real scale;
- Spherical X: distributes the texture on the X plane of the item in a spherical shape;
- Spherical Y: distributes the texture on the Y plane of the item in spherical form;
- Spherical Z: distributes the texture in the Z plane of the item in spherical form;
- Plane: distributes the texture according to the number of scales it should have;
- UV Mapping: standard texture mapping on an object. The texture will be applied to all axes of the object.
2. Mirror: mirrors the texture applied to the item;
3. Mirror X: reflects the texture applied to the item on the X axis;
4. Mirror Y: reflects the texture applied to the item on the Y axis;
5. Rotation: defines the rotation in degrees of the texture in the item;
Tip: Watch the video on rotating materials here.
6. Scale in X: defines the scale of the texture on the X axis;
7. Scale in Y: defines the scale of the texture on the Y axis;
- Texture in Frames
1. Apply Texture to Frames: select the option Yes. IMPORTANT: if this property is set to No and the other settings are made, they will not be applied to the frame;
2. Texture width: inform the width of the texture that was applied to the frame;
3. Texture Height: inform the height of the texture that was applied to the painting;
4. Position of Frame in X: inform the position of the selected frame in the x axis of the texture;
5. Position of Frame in Y: inform the position of the selected frame on the y axis of the texture;
- Effects (RealScene)
1. Crand: defines relief for the material applied to the item. IMPORTANT: this property is only noticeable in the render.
2. Maximum Reflection: controls the intensity of the reflection of the objects inserted in the design. IMPORTANT: this property is only noticeable in the render;
3. Metallic: defines a metallic effect for the material. The item's brightness is modified by the color of its surface and not just by the color of the light source. IMPORTANT: this property is only noticeable in the render;
4. Minimum Reflection: controls the intensity of the reflection of the lights inserted in the design. IMPORTANT: this property is only noticeable in the render;
5. Roughness: defines the size of the area formed by the bright spots, generated by the Specularity property. Therefore, these properties must be combined with each other to create the effect. IMPORTANT: this property is only noticeable in the render.
6. Specular: regulates the intensity of the glare generated by the light in the material. This effect "generates" small bright spots when light reflects on the material's surface. The size of the area formed by the points is defined by the Roughness effect. Therefore, these properties must be combined with each other to create the effect. IMPORTANT: this property is only noticeable in the render;
7. Transparency: applies the transparency effect of the material applied to the object. The effect of this property can be seen both in the design and in the rendered image;
Copy Material
To copy material from one object (geometry, floor, wall, modulation items) to another:
IMPORTANT: the Copy Material tool is not available for Promob Lite and Promob Base.
1. Click the Copy Material button on the top toolbar;
2. Notice that the mouse cursor changes. Click on the item that has the material you want to copy;
3. In the message that appears, select the option you want to copy:
Model: copies the model applied to the module. Click on the design modules to paste the copied model. The copied model can only be pasted on items of the same type. For example: when copying the model from the module box, it will only be pasted on the boxes of the other modules of the design;
Material: copies the material applied to the module. Click on the design items to paste the copied material. The copied material can be applied to any design item, except modulation items, for systems other than Plus and Arch;
4. Click on the item where the copied material should be applied;
5. To disable the Copy Material tool, click the Select/Move button or press the M key on the keyboard.
How to change the tone of the material
To change the tone of a material:
1. After applying the material to an item in the room, click the Change Material Tone button on the top toolbar;
2. Notice that the mouse cursor changes. Click on the item where the material was applied;
3. The Color window is displayed. Select the shade of the color to be applied and click OK;
4. The tone is applied to the design item;
5. To disable the Change Material Tone tool, click the Select/Move button or press the M key on the keyboard;
6. To undo the change in the shade of the material, click the Undo button located on the top toolbar.
Saving material as a favorite
Save as a favorite
To save material as a favorite:
1. In the material window, right-click on the material and select the Add to Favorites option;
2. Enter a name for the material and create groups to organize it;
3. View the material in the Favorites tab. To access the editing window again, right-click on the material and select the Edit option. TIP: move a material to another group by dragging the mouse.
Organize Favorites
To organize the materials:
1. Click the Organize Materials button in the materials window;
2. Select the libraries / items you want to organize. TIP: to select more than one item, hold down the Ctrl key and select the items with the help of the mouse;
3. The tools for organizing the materials are:
Icon |
Description |
How to use the tool |
Up: move selected items up. | Click the button after selecting groups/materials. | |
Down: move the selected items down. |
Click the button after selecting groups/materials. |
|
Hide: hide the display fo items in the material window. |
Click the button after selecting groups/materials. |
|
Make visible: makes selected items that were hidden in the material window visible again. |
Click on the button. |
|
Make all visible: make all the items that were hidden in the material window visible again. |
Click on the button. |
|
Show hidden only: Displays only items that are hidden in the material window. |
Click on the button. |
|
Set as initial tab: the selected tab becomes the first tab displayed in the material window. |
Click the button after selecting material groups. |
|
Restore default ordering: restores the original order of the libraries. |
Click on the button. |
Import favorite materials
To import your favorite materials:
1. After exporting your favorite materials click on the menu File - Import - Favorite Materials;
2. Locate the file to be imported and click Open;
3. In the message that appears, click OK;
4. Locate the imported materials in the Materials window on the Favorites tab.
Export favorite materials
To export your favorite materials:
1. Click on the File - Export - Favorite Materials menu;
2. Set the directory and file name and click Save;
3. In the message that appears, click OK.
Online Materials
IMPORTANT: Available from version Promob 5.60.16.2 or higher.
Standard materials are now online, so they will be available in Materials in the Decore tab.